Thursday, May 20, 2010

Bird Squawk



Going into the making Swamp Chicken Edition, we really wanted to push the look of the game by doing 3D animation, rather than the flat 2D games we are accustom to in mobile content. Of course this presented many challenges from a technical perspective. iPhones typically have a limited amount of memory to draw from, making most games to date simple in it's look and feel. We were not only making game characters that were hi-poly models, but we were animating at 24 fps, in 7 mini games, resulting in hundreds of frames the device has to recall during game play. It was clear we were making a game that may, or may not work on the phone. We had already spent months modeling the characters, so going backward and starting from scratch was not an option. Not wanting to compromise the look, or organic movments the challenge went to our programmers to find a way to make it work.

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